Which VR company is owned by Facebook?
Which VR company is owned by Facebook? If you haven’t heard about Virtual Reality (VR) yet, you’re definitely not the only one. But with Facebook’s recent acquisition of Oculus VR in 2014, VR has become one of the most popular topics in tech news today. Oculus Rift has been taking the world by storm; however, there are plenty of other companies out there producing VR products as well. Which VR company is owned by Facebook? Continue reading to find out!
Facebook owns Oculus, a VR company that has created some of the best VR headsets on the market. The first version of the Oculus Rift was funded through a Kickstarter campaign and was purchased by Facebook in 2014. The headset’s main appeal is its ability to provide an immersive virtual reality experience that makes you feel like you’re living in another world. It comes with a touch controller that lets you interact with objects in the virtual world, and it also comes with built-in headphones which provide 3D audio to make the experience even more convincing. Recently, Oculus has released a new headset called Oculus Go, which offers most of the features offered on their other headsets but does not require any external devices like smartphones or PCs. Plus, it only costs $200!
Facebook acquired Oculus in 2014 for $2 billion. The headset was released in early 2016, and offers a number of features including 4K resolution, 360-degree video playback and 3D gaming. The device was co-developed with Samsung Electronics and offers Samsung’s Galaxy smartphone-like VR interface. The Gear VR has been successful enough to spawn a new model called the Gear VR. A $99 headset that uses older phones that were launched in November 2015 at the Game Developers Conference (GDC) event in San Francisco. It works with Google’s Android operating system (OS).
The Gear VR can also be bought as part of an immersive mobile entertainment system called Odyssey which costs about £700 ($1,000) for the bundle.
Facebook intends to make virtual reality more accessible to its users and wants it to become as common as social media sites like YouTube or Instagram have become today.
Facebook recently acquired the VR company, Oculus. This acquisition has raised a lot of concern in the tech community. HTC, another popular VR company, has been trying to distance themselves from Facebook since the acquisition. However, HTC doesn’t want to abandon their customers and team members who have worked hard on developing Oculus products. They hope that they will still be able to provide support for Oculus products in the future as they continue to explore other opportunities.
In 2016, Sony launched PlayStation VR and has been doing fairly well in the marketplace. Most of the games on PSVR are made for use with a Dualshock controller, but some games like The Elder Scrolls V: Skyrim support motion controls. The headset works with PS4 consoles and can also be used with PCs that have an HDMI input. One downside to the device is that it’s not wireless and must be connected to a computer or console via an included wire.
With VR being so popular today, there are many companies vying to create the best and most immersive experience. One such company that has been around for a while now is Oculus Rift. Oculus Rift was acquired by Facebook in 2014 for $2 billion dollars. They have since had some success with their headsets but have not made it into mainstream culture as of yet. One company that has seen great growth in this field is HTC Vive.
Vive’s headset came out just last year, but quickly became the new gold standard of VR technology. At the time of its release, HTC claimed they would be using wireless controllers which set them apart from Oculus Rift and others. These controllers do provide an added dimension to VR gaming experiences and provide more movement without wires getting in the way or limiting your range of motion too much. There will also be two different versions coming out: one for gaming which will be released later this month on April 5th; and another which will come out later this year aimed at professionals. These controllers are sure to revolutionize how we think about virtual reality gaming, so it’s worth keeping up with them!
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