How Virtual and Augmented Reality Will Change the World in 2022

How Virtual and Augmented Reality Will Change the World in 2022

How Virtual and Augmented Reality Will Change the World in 2022

 

How Virtual and Augmented Reality Will Change the World in 2022 Augmented reality technology has existed in one form or another for quite some time,

but it’s only recently started to gain widespread appeal and acceptance.

From movies like Minority Report to video games like Super Mario 3D World, augmented reality has been used to create some of the most immersive experiences we can imagine – but what will it be like in the real world? In 2022, virtual and augmented reality technologies will drastically change how we live our lives and how we interact with one another on a daily basis, thanks to the revolutionary inventions that will be happening over the next six years.

Introduction

How Virtual and Augmented Reality Will Change the World in 2022

How Virtual and Augmented Reality Will Change the World in 2022

Virtual and augmented reality are technologies that can be used separately or together to improve an individual’s perception of their surroundings.

Virtual reality is a computer-generated simulation of a three-dimensional environment, seen through a headset.

This virtual world can be based on the real world or it can have aspects such as fantasy or horror that aren’t possible in the real world.

Augmented reality overlays digital information on top of what we see, such as adding virtual objects to our field of vision.

The first major use for virtual reality was found in gaming systems, but now it has been incorporated into uses such as medicine,

education, engineering and therapy.

There are many applications for augmented reality; one example is using your phone camera to see directions appear next to where you’re walking.

The Consumer Market

Virtual and augmented reality technology will be used to create immersive experiences for consumers.

Consumers will be able to visit virtual worlds, interact with virtual characters, or even attend concerts, sporting events, or movie premieres all without leaving their homes.

In the year 2022, consumers are predicted to spend $5 billion on content produced by this type of technology.

For example, people who watched a recent U2 concert through VR experienced many different perspectives,

As if they were physically there.

Some people got an up-close view from Bono’s perspective on stage.

Others experienced a 360-degree panoramic view from onstage or offstage (they could see virtual audiences).

And some people sat backstage watching it all happen in real time from behind the scenes.

The Business Market

Virtual reality is projected to be a $120 billion industry by 2020,

With AR/VR hardware and software accounting for 64% of that market share.

The virtual and augmented reality market is expected to grow at a CAGR of

60% from 2016-2020 to become a $150 billion industry by 2020.

Virtual reality has been around since the 1950s but only became commercially available in 2015 when Facebook purchased

VR headset maker Oculus for $2.3 billion. Since then, more than 100 million people have used virtual reality devices,

Many of which are available at low cost from Chinese manufacturers such as HTC Vive,

Oculus Rift, Samsung Gear VR, Google Cardboard, or Playstation VR.

Health Care

Augmented reality is a technological advancement that has been seeing a lot of promise for use in health care. One of the most popular developments is virtual or augmented reality headsets, which can be used to help train medical professionals on how to perform surgical operations.
Virtual reality headsets have also been used by doctors to simulate various situations, such as an emergency room visit, before actually experiencing them. This allows them to practice and prepare for what they would do should these types of events ever happen.

Education

One of the most exciting innovations that we will see is virtual reality (VR) becoming more affordable. Today, you can buy a virtual reality headset for under $100. In five years, these headsets will cost less than $50. This is great news because many people who would love to experience virtual reality today simply can’t afford it. Additionally, this low-cost VR will make it much easier for teachers to show their students what they’re talking about in class.
As VR becomes more affordable, more of our interactions with the world around us will become virtual. This means that by 2022, you’ll be able to use a VR headset to visit any place on earth without ever leaving your living room–you’ll be able to explore a rainforest from your couch!

Conclusion

The future of augmented reality technology is not just about gaming. In 2022, virtual and augmented reality will be used for everything from shopping to socializing. It will be an essential part of our everyday lives, enhancing experiences with people we love and making it easier to find what we need or want. Eventually, it will change the way we work, travel, communicate, learn – how we experience life itself.

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